Atari Classics released for iPad

Posted on April 07, 2011

Atari has just released Atari’s Greatest Hits for Apple mobile devices, with 100 classic Atari games: 18 arcade and 92 Atari 2600. The basic app is free and includes Pong. Games can be purchased in packs of 3-4 for $0.99, (there are 25 total), or you can get all of them for $14.99. A few truly great hits are missing (Pac-Man, Space Invaders, although these aren’t actually Atari games), but there are more than enough good ones that aren’t as readily available elsewhere.

The “Asteroids Pack” includes Asteroids, Asteroids Deluxe, Asteroids 2600, and Canyon Bomber (Bluetooth Multiplayer). In the iPad app, the arcade version offers three control options: Disc, Roller and Arcade, with the controls in the border around the video window.

In Disc mode, the device is held horizontally, with a left-thumb 360-degree disc area for direction and thrust, and right-thumb buttons for fire and hyperspace. Rotation is very responsive, but perhaps too responsive, and difficult to fine-tune without more practice.

Roller mode has a left-thumb vertical roller for rotation (up-down equals rotate left-right), and the right-thumb controls thrust, fire and hyperspace.

Arcade mode turns the iPad upright, with five buttons along the bottom in the standard arcade layout. It’s good, although when playing with thumbs, we prefer the roller.

Disc Mode

Supposedly this app has been developed along with ION, who will be releasing their bluetooth-connected iCADE iPad arcade cabinet in June. Currently, the Atari app can connect with other devices via bluetooth to play certain games head-to-head. With the iCADE, you place your iPad in the cabinet-looking holder and use the physical controls from there.

It goes without saying that the graphics can’t be compared to a vector screen, but they’re true to the original code with slight modifications. Specifically, when Asteroids is played on an LCD or CRT screen, the photon dot is almost too small to be seen. It glows brilliantly on a vector display, and the trace takes several seconds to disappear completely. But without creating some artificial effect, they’ve just increased the size of the dot so that it’s visible, along with the thickness of several lines. This is also the case with the online classic version at the Atari website, but missing with other authentic versions of the game, including the computer-based MAME.  Game play feels about right, although just a hair faster than at the arcade.

Speaking of other modern versions, Asteroids HD ($0.99) is an authentic replication of the game for iPad, with full-screen graphics and invisible control: slide your left thumb back and forth on the left side of the screen for rotation, tap on the right side of the screen to fire, and tap with two fingers to hyperspace.  Works well.  And while we haven’t tried the iPhone version of the new Atari app — and it may be great — the screen is almost certainly too small for the detail of the original.  A favored variation that retains the feeling of line-art simplicity but adapts it to the small screen, is Spheroids [we couldn’t find a browser link for this game — this will link to iTunes].

Back in the new Atari app, Asteroids Deluxe, is similarly authentic, with the faint background image found in the arcade.  The Atari 2600 version of Asteroids has the standard game console options on load, and decent play with a virtual joystick and fire button.  The graphics flicker like it would on a TV.

The games also include a gallery of original package artwork and images, and all-in-all, it’s a dollar well spent.

Arcade Cabinet for iPad

Posted on April 04, 2011

It’s been a year since ThinkGeek announced the iPad Arcade Cabinet — the iCADE — on April Fool’s Day.  Since then, they’ve partnered with ION, and the product has become real. It’s a bluetooth controller and iPad stand in one, with arcade-style buttons and joystick. It’s expected to be available in early June, 2011.

Pocket-lint.com has a list of other April Fool’s pranks that came true.

Space Based Games at SXSW 2011

Posted on March 15, 2011

We’re here at South by Southwest (SXSW) in Austin, Texas, one of the largest festival/conferences for Film, Interactive trends and Music. No public Asteroids machines in town, but there are enough tacos and free beer to make up for it.

The big buzz at the Interactive conference this year is online gaming; companies are moving beyond traditional brand marketing to engage their audiences in new ways. Facebook is the largest gaming platform today, and games like Farmville have ratings that rival prime-time television. Just as important, they’re reaching demographics that aren’t what you’d stereotype as a typical gamer.

Atari brought in Thom Kozik as executive vice president of online and mobile, with the goal of creating online versions of their classic games. Asteroids Online, still in its beta stage as a Facebook game, is among the first. As a “causal gaming experience,” it’s tailored to draw you in and keep you coming back. Full write-up here soon.

Along the same lines, another talked-about trend is the rise of social networking applications on mobile devices, driving real-world activity. The founder of FourSquare drew a huge crowd. His app (and many others) allows you to check in to your current location, based on GPS coordinates, and gain points and prizes based on number and type of check-ins. It turns daily life into a game. I actually had my first practical success with FourSquare at Beer Camp at Emo’s the other night, when a friend had checked in a few minutes earlier. I recognized his icon, sent him a text, and good times were had.

All of this expands the concept of video gaming. Even traditional game systems are shifting into the real world, starting with the Nintendo Wii’s gyroscopic controller and just recently, expanded with the XBox Kinect. Actual movement is translated into virtual motion. These controllers have also immediately been hacked and adopted for more conceptual and artistic ends. One of the cooler installations here in Austin was at the Frog Design party — a room-sized grid of weight-sensitive platforms acts to control the music’s step-sequencer. People can see a projection of the matrix, and hear what they’re doing in the beats.

I like to watch where things are going, and think about Asteroids, sitting in the corner of an arcade or bar, with five simple buttons driving a series of white lines on a black screen. It was created 32 years ago, before computers saturated our lives. You have to leave your house to play it. It’s basic. It’s pure. For some of us, it holds up.

Nolan Bushnell on the future of software

Posted on November 20, 2010

Daniel Terdiman conducted a cnet interview with Atari founder Nolan Bushnell, talking a bit about the history of Atari, and Bushnell’s vision of the future of software.  At the top of Nolan’s list of things to change society are auto-cars, the elimination of credentials (think eyeball scans), and personal robots.

Nolan Bushnell is certainly out in the world, keeping an eye on things.  Our own sources report recent Bushnell sightings at the MakerBot table at the New York MakerFaire last fall, and in the basement of Machine Project in LA, where creative people are, in fact, bringing technology into daily life and making it awesome.

LA Barcade is back

Posted on September 22, 2010

369 N Western Ave
Los Angeles, CA 90004
Phone: 323-465-5045

LA’s Barcade is back, in its third location, right next door to the old one on Western Ave north of Beverly (369 N Western). No longer Miss T’s Barcade, it is now “The Blipsy.” Their opening night party flier says: “This third installment brings closure to all the questions raised from the previous Barcades. Probably the most complete of the trilogy.”

The bar is now one large room instead of three, blue instead of red, and has liquor in addition to beer. There’s no clear signage on the street: follow the pac-man dots to the door.

The Asteroids machine here is still our favorite. For more info, read the original LA Barcade Recon.

Sega’s Vector Game “Eliminator”

Posted on August 30, 2010

Image taken from www.arcade-history.com

Here’s a look at an Asteroids cousin in the arcade: Sega/Gremlin’s Eliminator, released in 1981. The 4-person cocktail game has the distinction of being the only 4-player vector game ever created. It was also released as a 2-player upright and cocktail game.

A summary on M.A.R.S. (Mark’s Arcade Retro Site) says:

In Eliminator, your object is to 1) Destroy any threats (opposing players or drones) by forcing them into a large floating asteroid (known as the Eliminator Base) using your energy bolts, which “push” ships, and 2) Fire an energy bolt down a narrow opening in the Eliminator Base, thus destroying it. Of course, you will have to survive an onslaught by your opponents, drones, and the Eliminator itself (a deadly ship that comes out of the Eliminator Base, lauches fireballs and destroys opponents on contact).

For more information, visit Andy’s Arcade and Wikipedia. Or Google it.

WFMU’s Beware of the Blog: How To Play Asteroids

Posted on August 15, 2010

We just came across this old post on WFMU’s Beware of the Blog. They were stuck at work on the Friday before Labor Day, playing Asteroids, and decided to write about it. Includes video of one of their games.

http://blog.wfmu.org/freeform/2006/09/how_to_play_ast.html

LA Times Article: Atari Reboot

Posted on August 07, 2010

Atari was one of the original video game leaders, although the company had all but disappeared during the last few decades.  It was sold to various companies around the world, eventually ending up in France.  However, starting around a year ago, we started seeing rumblings of a corporate rebirth.  Licensing stepped up, with a Universal Studios film deal for Asteroids among the more news-worthy items.

Recently, Atari’s website has been growing, offering both classic games for online play, plus the announcement of new initiatives, including the re-imagining of older titles (again, Asteroids).  Then, with echoes of Steve Jobs’s return to a floundering Apple, there came the news that Atari founder Nolan Bushnell was back on the board of directors.

The LA Times has just published a fairly comprehensive article detailing the past and future plans for the company.  Read it here:

http://www.latimes.com/business/la-fi-ct-atari-20100803,0,3552511.story?track=rss

Asteroids Online Announced

Posted on August 03, 2010

Over at atari.com, Asteroids Online (working title) was announced today, with a big COMING SOON button and a few screen shots. As indicated by the name, it’s an online game based loosely on the original premise.

Asteroids Online is set in the distant future, where:

…Space is littered with the debris of a thousand years of human neglect, and coupled with the recent appearance of unexplained asteroid fields, many trading and transportation companies have resorted to hiring pilots to clean their routes of these impurities. This, as you may have guessed, is where you come in.

While the experience will be quite different from the sparse vector display and five buttons of the beloved arcade version, Atari says that this “re-imagining of its 1979 iconic classic… adds an expansive universe, flexible customization and social interaction while faithfully preserving the remarkably balanced mechanics that characterized the original arcade cabinet.”

Gaming has shifted out of the arcade and onto TVs, then computers and phones.  The online version is designed for casual and interactive play through social networks like Facebook and play.atari.com, and looks to be built on the concept of a longer-term game. Players will explore different worlds, complete various missions, and be able to customize their ships “with different hulls, shields, weapons and more.”  The addition of long-form narrative and episodic game play is a smart approach to keeping people coming back.

This is part of the company’s plan to revitalize some if its legacy titles. An article in today’s LA Times writes:

Northern California’s Cryptic Studios, which Atari bought in 2008, operates multiplayer online games such as the recently released Star Trek Online and Champions Online, both of which have very small user bases compared with the market-dominating World of Warcraft.

But to drive much of its growth, the company hired a veteran Microsoft and Yahoo executive to head its online activities. Thom Kozik, executive vice president of online and mobile, has contracted with outside producers to make 15 to 20 updated versions of Atari games for the Web.

Though some of its games will be pay-to-download, Atari is embracing the increasingly popular free-to-play business model used by companies such as Playdom, which was recently acquired by Walt Disney Co. in a deal worth up to $763 million. Most players of so-called F2P games spend nothing, while a small but avid group pay for virtual items that enhance the experience.

“Over the next six months you’re going to see some of our best brands coming out as casual online games and digital downloads across multiple platforms, and you’ll see a handful of retail releases,” Wilson said.

(Read the entire LA Times article here.)

Sample frames from Atari’s site indicate that the visual style is rendered in bright colors with oversized bubbly graphics. The company wants to move into the present and not just ride the rails of retro, and while this is bringing a beloved game into a contemporary venue, we hope that it stand out from the others in ways beyond the brand name (ie. design). We’ll wait to play the game before commenting further, but so long as things don’t become too busy, there’s potential for something fresh from the company that’s looking to live up to its past, while engaging players in the present.

Atari Online’s page can be visited at:
http://www.atari.com/play/game/asteroids_online

And for those who might simply want to combat white lines until invariably reaching a vectory death, Atari has already made the original program available for online play.
http://www.atari.com/play/game/asteroids

Dutch Mr. & Mrs. Atari (video)

Posted on August 01, 2010

Below is a video where Mr. Atari (Sijmen) from the Netherlands shows off his and his wife’s collection of classic Atari computers and games.  Says Mrs. Atari: “I think it’s the simplicity.  You can keep on playing.  Today’s games just SUCK cock!  That’s just my opinion.”

Visiting Mr. Atari’s website, it appears that they have a cocktail Asteroids machine.  It also appears that the site is hosted on an Atari computer, judging by the connection speed.